![]() ![]() ![]() Once your health falls below 35 per cent, you'll enter an Awakening state that unlocks your most potent super moves. ![]() And rather than the inelegant Beginner Mode control system from BlazBlue: Continuum Shift, every player has access to a basic combo that dials out whenever you tap the light attack button repeatedly. This is a four-button fighter where you have a light and strong attack for your character in addition to a light and strong attack for their Persona. Much like BlazBlue, this game isn't short on interwoven mechanics and systems. On top of the Story and Score Attack modes, there's the compulsory Arcade tour and a Lesson mode that teaches you the basics. Let him touch you once, shame on you let him touch you twice, shame you're so dead. Kanji Tatsumi - the tough knitting enthusiast who fits the role of Arena's main throw character - gets a massive damage boost to all his grabs. Sounds easy, right? Not when they've been buffed to boss-like proportions with everything from triple health to an unlimited super meter. All you have to do is beat every character in a straight run. That said, the active part of this interactive novel holds little challenge for anyone who can pull off a basic combo or two.Īt the opposite end of the spectrum is the Score Attack mode. There are times when you'll be reading for a good 15 minutes before finally reaching the next fight, and while this may irritate players who just want to get down to business, the writing doesn't fall short of the main Persona games. There are no branching pathways in the BlazBlue sense, but that doesn't mean the story is lacking in substance. Instead of one main story, each character follows their own path through the Midnight Channel. If you've played the Persona RPGs, then hearing familiar beats like When the Moon Reaches for the Stars is a hell of nostalgia trip. As they edge closer to the truth, they learn that not everything is as it seems. The Persona users pass through the television screen and are forced to fight in a tournament that's being run by Teddie. The game takes place two months after the events of Persona 4 and sees the Investigation Team reforming after the Midnight Channel becomes active once again. It also does an outstanding job of adapting the turn-based cast into real-time fighters.Īnyone who's familiar with BlazBlue knows that Arc System doesn't short-change its fans when it comes to Story mode. If anything, it matches its stablemate on the visual level, while offering a fighting system that feels less daunting without compromising too much of its mechanical depth. But while these experiments lacked the refinement of its flagship fighters, Arena doesn't feel like a rough version of BlazBlue. Having already worked its magic on Fist of the North Star and Capcom's Sengoku Basara series, this isn't the first time that Arc System Works has adapted an existing franchise into a competitive fighting game. This is a shame while its JRPG heritage makes it more niche than the likes of Injustice, this is another fighting game that's loaded with content. Persona 4 Arena arrives on these shores after such a long wait that it's been presumed dead by most Europeans - especially since its (region-locked) US release last August. ![]()
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